LA maj que tous attendaient !
en gros, les raids de voleurs sur l’abri ne laissent plus vos gus roulés en boule sur le sol.
Maintenant , si vous avez des armes, des protections et qu'un mec s'approche , vous pouvez le dégueniller !!!!
A putain de bordel de merde, ça fait du bien !
Voir le texte officiel ci dessous (PS démerdez vous pour la traduction, z'aviez qu'à écouter à l'école !!)
Sheltered Raids Update
21 avril - Danny_Team17
Sheltered’s now been out just over a month and we’ve been blown away by the response from both the Early Access veteran survivors and those that have just joined the wasteland.
We’re excited to announce that we’re releasing an update today that adds exciting new elements to the raids system.
We’ve been sifting through community feedback since launch and we’ve been hard at work on this update that we hope you’ll be excited about!
So without further ado, here’s the changes in this update:
Main changes:
• 1v1 combat now initiates between an inhabitant and a raider when they get close to each other within the shelter.
• New combat location “The Shelter”.
• Close quarters weapons can be taken into combat within the shelter if the item is in the shelter inventory when the raid begins. (Weapons are automatically assigned based on strength and damage dealt.)
• Traps now deal damage instead of killing NPC characters outright.
• Inhabitants can wear Good and Excellent body armour during shelter combat, if the item is in the shelter inventory when the raid begins.
Balancing tweaks and changes:
• Inhabitants in the shelter can be controlled during a shelter breach.
o Inhabitants with the cowardice trait still cannot be controlled during a shelter breach.
• The murder action has been removed from the NPC raiders.
• NPC raiders can still steal and break items whilst raiding the shelter.
• Breach frequency has been tweaked to occur more often.
• Characters are no longer automated or perform idle walking when a breach occurs.
• Breachers face the door when breaking into the shelter.
• Damage text appears next to traps that successfully hit breachers.
• The amount of items NPCs can steal has been tweaked.
So you’ll now have the ability to take the raiders on but you still have the opportunity to take advantage of hiding spots or running away from raiders.